GPUBindGroupLayoutEntry
interface GPUBindGroupLayoutEntry {
binding: number;
buffer?: GPUBufferBindingLayout;
sampler?: GPUSamplerBindingLayout;
storageTexture?: GPUStorageTextureBindingLayout;
texture?: GPUTextureBindingLayout;
visibility: GPUShaderStageFlags;
}§Properties
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buffer?: GPUBufferBindingLayout
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sampler?: GPUSamplerBindingLayout
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storageTexture?: GPUStorageTextureBindingLayout
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texture?: GPUTextureBindingLayout
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visibility: GPUShaderStageFlags
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